By PHIL TREXLER -
Published: Thursday, April 4 2013 - 8:04 am
He's saving for college 25 cents at a time.
McClatchy-Tribune News Service -
Published: Thursday, April 4 2013 - 5:19 am
"April Fools. Where's everyone's sense of humor?"
By ELIZABETH SANFILIPPO -
Published: Thursday, April 4 2013 - 5:10 am
Allowance not cutting it anymore? Are your parents after you to learn about responsibility and get a job? Babysitting could be the answer.
By ROBERT WORKMAN -
Published: Thursday, April 4 2013 - 5:10 am
At one point, it was almost looking as if "Battleblock Theater," the latest from the devoted team at The Behemoth, would suffer the same fate as Duke Nukem Forever. The game was featured at a number of fan-oriented events, primarily PAX East and PAX Prime, with people getting into the action and then asking about a release date, only to get a collective shrug as their answer. Who knew when it would come out?
By LINH TAT -
Published: Thursday, March 28 2013 - 9:06 am
The crowd cheered each time a Frisbee landed in the goal area. And when matches started up again after lunch, many of the onlookers cheered and pumped their fists as mascots pranced about and stirred the crowd to its feet.
McClatchy-Tribune News Service -
Published: Thursday, March 28 2013 - 5:16 am
"I'm still a meatball, just a slender one I guess."
By ROBERT WORKMAN -
Published: Thursday, March 28 2013 - 5:16 am
Doing a sequel to a series is tough enough as it is, but doing a prequel almost seems tougher. Not only do you have to create a game experience that reflects on past releases, but you also have to structure something that fits eloquently into the universe, or it throws everything out of whack. Still, more prequels have been succeeding as of late, particularly the previously released "Tomb Raider" and, to a high extent, Sony's "God of War: Ascension."